AoeStats
← Holzhacker

Oasis

508671293Analyzed
2v2 RM · 21d ago on Sep 23, 2026· 37m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
1254
+16
🇩🇪 Britons · Germany
1251
+16
vs
🇵🇱 Danes · Poland
1269
-17
🇨🇿 Varangians · Czechia
1218
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 1,884 9:41 19:31 — ⛏ Fast Castle
44 1,643 11:24 18:35 32:29 ⚔ Drush FC
29 1,093 13:32 17:15 32:15 ⛏ Fast Castle
18 668 11:51 16:26 30:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,630 12,980 7,735 1,080 36,425 39,523
14,770 8,333 5,450 2,465 31,018 36,506
12,480 9,599 3,700 1,165 26,944 30,177
12,890 7,618 2,980 2,800 26,288 29,261
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.