AoeStats
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Oasis

514477641Analyzed
2v2 RM · 3d ago on Oct 18, 2026· 55m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
1152
+14
🇺🇸 Poles · United States
1130
+14
vs
🇦🇷 Hindustanis · Argentina
1104
-14
🇦🇷 Burgundians · Argentina
1104
-14
Player eAPM Actions Feudal Castle Imperial Opening
78 4,338 11:26 15:07 30:31 ⛏ Fast Castle
36 2,015 12:29 22:49 40:59 ⛏ Fast Castle
24 1,324 11:01 17:11 32:14 ⛏ Fast Castle
20 1,102 12:38 19:09 32:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,480 19,858 21,615 2,560 91,513 93,866
38,455 15,485 21,575 1,850 77,365 82,767
28,180 23,305 12,450 2,815 66,750 71,024
29,410 16,679 8,875 3,195 58,159 66,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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