AoeStats
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Coastal Forest

512789413Analyzed
2v2 RM · 4d ago on Oct 11, 2026· 46m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1274
+13
🇺🇸 Persians · United States
1258
+14
vs
🇨🇳 Mongols · China
1287
-16
🇹🇼 Spanish · Taiwan
1148
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 1,842 11:07 15:37 34:47 ⛏ Fast Castle
29 1,333 9:22 18:53 32:54 ⚔ Archer Rush
29 1,351 11:02 16:11 37:52 ⛏ Fast Castle
23 1,082 10:17 14:55 33:33 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,500 14,868 12,750 2,470 56,588 57,534
22,505 16,606 7,460 2,990 49,561 59,671
13,720 16,388 7,290 1,050 38,448 43,493
13,955 15,565 5,470 1,795 36,785 39,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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