AoeStats
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Arabia

512785595Analyzed
2v2 RM · 3d ago on Oct 11, 2026· 31m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1260
+14
🇺🇸 Danes · United States
1245
+13
vs
🇨🇱 Mongols · Chile
1218
-14
🇦🇺 Ethiopians · Australia
1194
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,473 9:15 22:24 — ⚔ Archer Rush
37 1,175 9:28 20:08 —
32 1,016 9:25 21:01 — ⚔ Scout Rush
25 800 9:32 22:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,475 6,059 3,465 100 15,099 17,548
6,380 6,471 1,700 100 14,651 16,577
6,730 5,053 2,095 750 14,628 14,914
6,385 4,280 1,150 100 11,915 12,839
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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