AoeStats
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Arabia

512091856Analyzed
2v2 RM · 2d ago on Oct 8, 2026· 55m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
1242
+17
🇺🇸 Danes · United States
1232
+17
vs
🇦🇷 Mongols · Argentina
1272
-17
🇦🇷 Varangians · Argentina
1250
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 2,252 8:53 18:40 31:29 ⚔ Archer Rush
40 2,213 9:10 20:49 34:11 ⚔ Scout Rush
38 2,106 9:59 20:17 34:55 ⚔ Scout Rush
26 1,430 9:37 21:33 38:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,080 14,850 8,560 2,375 64,865 68,630
37,465 14,685 7,650 3,750 63,550 72,637
17,635 16,687 10,830 1,700 46,852 49,712
16,675 16,041 7,475 2,450 42,641 44,893
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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