AoeStats
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Coastal Forest

511667584Analyzed
2v2 RM · 4d ago on Oct 6, 2026· 61m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1244
+16
🇺🇸 Danes · United States
1232
+17
vs
🇺🇸 Danes · United States
1268
-17
🇦🇷 Danes · Argentina
1227
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,154 10:31 15:11 32:35 ⛏ Fast Castle
30 1,851 10:52 18:37 32:04 ⛏ Fish Boom FC
26 1,600 10:45 14:56 35:55 ⛏ Fish Boom FC
20 1,215 11:00 20:06 30:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
34,035 32,190 16,440 2,585 85,250 93,946
34,085 13,910 8,740 7,220 63,955 73,525
16,935 25,808 11,330 1,505 55,578 94,372
12,975 29,010 10,420 2,310 54,715 58,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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