AoeStats
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Arabia

511449841Analyzed
2v2 RM · 5d ago on Oct 5, 2026· 63m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
1229
+15
🇺🇸 Lithuanians · United States
1217
+15
vs
🇦🇷 Persians · Argentina
1229
-16
🇦🇷 Chinese · Argentina
1181
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,214 9:28 23:02 38:44 ⚔ Archer Rush
36 2,302 9:26 22:56 42:19 ⚔ Scout Rush
36 2,272 9:45 20:19 30:08 ⚔ Scout Rush
28 1,772 9:42 24:35 44:50 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
30,765 22,066 17,800 3,575 74,206 77,232
23,600 25,227 16,635 2,555 68,017 78,375
26,485 25,663 9,270 1,695 63,113 63,390
24,960 19,274 10,205 2,250 56,689 65,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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