AoeStats
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MegaRandom

511441073Analyzed
2v2 RM · 5d ago on Oct 5, 2026· 44m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1301
+14
🇧🇷 Persians · Brazil
1286
+14
vs
🇺🇸 Lithuanians · United States
1254
-14
🇺🇸 Mongols · United States
1242
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,346 12:15 16:11 — ⛏ Fast Castle
33 1,441 11:51 20:58 42:37 ⛏ Fish Boom into Fire Galleys FC
27 1,194 13:24 17:48 38:23 ⛏ Fish Boom FC
16 719 12:26 18:36 37:16 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
11,520 14,025 7,925 1,600 35,070 38,642
11,805 12,280 4,985 1,500 30,570 38,841
11,095 8,355 4,600 3,675 27,725 29,151
10,380 8,230 2,775 1,500 22,885 24,812
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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