AoeStats
← LethalHubris

Arabia

511170699Analyzed
2v2 RM · 6d ago on Oct 4, 2026· 46m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wei · United States
1237
+18
🇺🇸 Mongols · United States
1224
+18
vs
🇦🇷 Huns · Argentina
1289
-18
1262
-18
Player eAPM Actions Feudal Castle Imperial Opening
41 1,873 9:40 19:21 33:31
34 1,583 9:36 22:08 34:21
30 1,384 9:10 23:08 — ⚔ Scouts into Archers
28 1,308 8:39 19:52 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,410 11,302 5,610 2,350 37,672 42,183
12,095 15,373 6,950 1,600 36,018 37,625
15,645 10,466 4,915 1,500 32,526 33,137
10,515 11,363 7,730 275 29,883 33,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.