AoeStats
← LethalHubris

Arabia

510453411Analyzed
3v3 RM · 19d ago on Oct 1, 2026· 10m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Armenians · Canada
1223
+13
🇺🇸 Persians · United States
1208
+14
🇺🇸 Tatars · United States
1206
+14
vs
🇲🇽 Ethiopians · Mexico
1207
-15
🇺🇸 Franks · United States
1201
-15
🇲🇽 Chinese · Mexico
1089
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 566 9:42 — — ⚔ Drush
48 484 9:57 — —
36 371 9:34 — —
30 301 9:13 — —
25 253 — — —
17 169 9:14 — —

Resources

Player Food Wood Gold Stone Spent Collected
1,600 830 50 0 2,480 2,812
1,690 571 90 0 2,351 2,699
1,525 750 50 0 2,325 2,488
1,500 525 50 0 2,075 2,732
1,300 700 0 0 2,000 2,360
300 100 0 0 400 616
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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