AoeStats
← LethalHubris

Arabia

510446791Analyzed
3v3 RM · 18d ago on Oct 1, 2026· 25m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vikings · Canada
1226
+13
🇺🇸 Mongols · United States
1211
+13
🇺🇸 Burgundians · United States
1209
+13
vs
🇺🇸 Bulgarians · United States
1159
-13
🇺🇸 Vietnamese · United States
1151
-13
🇭🇰 Mongols · Hong Kong SAR China
1147
-13
Player eAPM Actions Feudal Castle Imperial Opening
43 1,070 9:17 — — ⚔ Archer Rush
40 1,005 9:33 19:34 — ⚔ Scout Rush
20 508 11:35 15:09 23:13 ⛏ Fast Castle
3 86 — — —
0 1 — — —
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,225 3,649 1,350 200 11,424 12,509
4,700 2,595 1,530 650 9,475 10,179
2,750 2,103 230 0 5,083 7,182
350 50 50 0 450 947
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.