AoeStats
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Arabia

510010371Analyzed
3v3 RM · 1mo ago on Sep 29, 2026· 32m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1391
+9
🇺🇸 Ethiopians · United States
1255
+15
🇺🇸 Burgundians · United States
1178
+17
vs
🇺🇸 Lithuanians · United States
1239
-14
🇺🇸 Huns · United States
1238
-14
🇨🇦 Wu · Canada
1204
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 1,865 10:06 22:50 — ⚔ M@A into Scouts
50 1,637 9:39 23:12 — ⚔ Archer Rush
43 1,403 9:27 21:37 — ⚔ Archer Rush
39 1,300 9:16 21:54 — ⚔ Scout Rush
35 1,163 9:34 19:46 — ⚔ Skirmisher Rush
31 1,030 9:43 28:33 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,145 4,974 3,775 200 19,094 20,154
9,350 5,251 3,310 300 18,211 18,460
6,960 6,467 3,395 320 17,142 19,282
8,765 4,234 3,850 200 17,049 18,813
6,120 6,607 3,520 750 16,997 18,933
7,885 4,930 1,945 125 14,885 15,615
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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