AoeStats
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Fortress

509788714Analyzed
2v2 RM · 1mo ago on Sep 28, 2026· 58m 52s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Spanish · Brazil
1181
+19
🇲🇽 Britons · Mexico
1143
+20
vs
🇺🇸 Varangians · United States
1240
-20
🇺🇸 Lithuanians · United States
1239
-19
Player eAPM Actions Feudal Castle Imperial Opening
39 2,276 6:57 11:11 24:05 ⛏ Fast Castle
27 1,563 7:53 12:21 25:27 ⛏ Fast Castle
26 1,523 7:01 11:17 28:24 ⛏ Fast Castle
25 1,484 8:27 12:19 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,520 37,650 16,710 3,750 106,630 113,562
30,550 33,500 21,655 3,820 89,525 99,059
32,580 18,380 30,755 1,385 83,100 112,189
37,665 27,020 13,975 1,700 80,360 86,499
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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