AoeStats
← LethalHubris

Arabia

506003512Analyzed
2v2 RM · 2mo ago on Sep 12, 2026· 25m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1174
+14
🇺🇸 Khitans · United States
1163
+15
vs
🇨🇳 Mongols · China
1143
-15
🇧🇷 Franks · Brazil
1133
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 1,102 10:18 20:16 —
34 852 9:23 19:15 —
26 655 11:20 20:30 — ⛏ Fast Castle
26 639 10:02 23:21 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,045 3,959 2,010 0 12,014 12,555
6,035 3,960 1,100 100 11,195 11,296
4,565 4,385 810 100 9,860 11,392
4,945 3,263 400 200 8,808 9,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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