AoeStats
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Socotra

505782425Analyzed
2v2 RM · 2mo ago on Sep 11, 2026· 43m 59s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1124
+16
🇺🇸 Huns · United States
1111
+17
vs
🇨🇱 Ethiopians · Chile
1134
-17
🇦🇺 Mongols · Australia
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 1,869 9:57 18:39 38:57 ⛏ Fast Castle
32 1,390 10:43 20:17 35:17 ⚔ Archer Rush
31 1,357 12:12 24:04 38:57 ⚔ Scout Rush
30 1,337 11:00 23:27 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,355 9,088 11,530 200 39,173 41,052
13,770 13,657 6,340 1,050 34,817 36,506
13,155 8,073 6,170 3,000 30,398 30,769
8,010 4,746 2,150 0 14,906 16,043
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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