AoeStats
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Arena

505357429Analyzed
2v2 RM · 2mo ago on Sep 9, 2026· 32m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Turks · United States
1088
+17
🇨🇱 Teutons · Chile
1070
+17
vs
🇺🇸 Bohemians · United States
1110
-17
🇺🇸 Turks · United States
1096
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,053 11:27 16:13 21:29 ◆ FC into Fast Imp
27 868 10:03 14:57 30:01 ⛏ Fast Castle
23 743 10:41 14:24 27:32 ⛏ Fast Castle
21 675 11:24 16:44 28:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,650 8,415 4,625 1,650 25,340 30,710
12,070 6,815 4,620 850 24,355 25,441
7,675 6,520 2,650 950 17,795 21,781
6,190 4,745 4,260 0 15,195 16,512
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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