AoeStats
← john3206

Black Forest

513068018Analyzed
2v2 RM · 3d ago on Oct 12, 2026· 108m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Armenians · Argentina
1229
+13
🇨🇳 Mongols · China
1176
+15
vs
🇺🇸 Saxons · United States
1167
-14
🇺🇸 Poles · United States
1158
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 4,973 12:43 16:33 34:20 ⛏ Fish Boom FC
40 4,341 14:03 26:17 38:24 ⚔ M@A into Fish Boom
38 4,116 11:03 16:20 31:56 ⛏ Fast Castle
33 3,619 13:10 24:35 38:51 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
82,125 64,950 64,630 4,045 215,750 228,778
111,335 33,593 40,825 4,360 190,113 204,734
105,315 44,927 19,190 2,500 171,932 194,072
58,280 64,879 39,995 5,485 168,639 171,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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