AoeStats
← john3206

Black Forest

511897601Analyzed
4v4 RM · 3d ago on Oct 7, 2026· 48m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1146
+13
🇺🇸 Poles · United States
1127
+14
🇺🇸 Varangians · United States
1126
+14
🇺🇸 Burmese · United States
1122
+14
vs
🇦🇷 Dravidians · Argentina
1108
-15
🇲🇽 Mongols · Mexico
1097
-14
🇲🇽 Franks · Mexico
1064
-13
🇨🇳 Persians · China
1054
-13
Player eAPM Actions Feudal Castle Imperial Opening
55 2,641 11:28 15:15 29:20 ⛏ Fast Castle
39 1,869 14:25 18:07 32:05 ⛏ Fish Boom FC
36 1,749 14:20 18:20 34:04 ⛏ Fish Boom FC
26 1,243 13:32 20:50 — ⛏ Fish Boom FC
25 1,212 17:30 22:39 35:59 ⛏ Fast Castle
18 859 21:25 26:09 47:02 ⛏ Fast Castle
17 800 11:57 19:12 34:03 ⛏ Fish Boom FC
16 782 11:36 18:19 31:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,540 25,348 14,775 2,440 66,103 90,284
22,220 20,835 17,730 3,165 63,950 66,707
25,570 11,430 15,285 2,450 54,735 64,877
21,255 16,250 12,215 4,150 53,870 59,585
23,955 10,890 15,775 990 51,610 63,345
21,020 11,195 10,790 1,500 44,505 65,752
16,780 18,609 3,385 1,580 40,354 49,221
8,175 6,414 1,500 1,905 17,994 19,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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