AoeStats
← john3206

Black Forest

511472644Analyzed
3v3 RM · 5d ago on Oct 5, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1247
+11
🇲🇽 Britons · Mexico
1240
+12
🇲🇽 Japanese · Mexico
1150
+15
vs
🇺🇸 Poles · United States
1140
-13
🇺🇸 Danes · United States
1139
-13
🇺🇸 Teutons · United States
1134
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,871 9:42 24:23 39:05 ⚔ M@A Rush
31 1,688 13:07 17:07 — ⛏ Fish Boom FC
25 1,396 12:01 17:54 35:31 ⛏ Fish Boom FC
25 1,396 12:47 21:44 51:45 ⛏ Fast Castle
20 1,087 12:17 18:28 30:59 ⛏ Fish Boom FC
18 997 12:06 18:20 32:47 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,895 20,290 19,625 3,865 65,675 78,507
22,320 21,908 13,165 7,330 64,723 67,009
25,185 17,015 9,710 4,285 56,195 67,870
15,420 18,101 9,000 2,915 45,436 62,434
12,125 13,782 1,970 1,585 29,462 30,345
9,965 8,743 2,045 2,445 23,198 27,092
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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