AoeStats
← john3206

Arena

511467702Analyzed
3v3 RM · 4d ago on Oct 5, 2026· 44m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1107
+17
🇺🇸 Malians · United States
1106
+17
🇺🇸 Teutons · United States
1101
+17
vs
🇲🇽 Persians · Mexico
1132
-17
🇨🇱 Armenians · Chile
1129
-17
🇨🇱 Britons · Chile
1129
-17
Player eAPM Actions Feudal Castle Imperial Opening
39 1,713 10:19 14:09 38:43 ⛏ Fast Castle
36 1,605 10:26 14:10 30:16 ⛏ Fast Castle
31 1,375 10:58 17:05 41:12 ⚔ Drush FC
29 1,268 11:35 15:53 29:31 ⛏ Fast Castle
21 947 10:48 16:05 33:43 ⛏ Fast Castle
20 878 11:40 16:31 30:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,030 16,530 13,420 2,450 58,430 69,520
27,005 18,555 10,325 1,615 57,500 61,541
22,135 17,770 6,210 1,630 47,745 54,815
16,240 14,735 9,340 1,250 41,565 50,724
14,400 9,030 5,680 2,510 31,620 35,243
15,490 8,155 6,100 1,650 31,395 34,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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