AoeStats
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Arena

511463290Analyzed
3v3 RM · 5d ago on Oct 5, 2026· 44m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Turks · Peru
1196
+13
🇨🇳 Mongols · China
1154
+14
🇧🇷 Bohemians · Brazil
1095
+18
vs
🇺🇸 Poles · United States
1122
-15
🇺🇸 Wu · United States
1121
-15
🇺🇸 Teutons · United States
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,492 10:07 15:34 31:07 ⛏ Fast Castle
31 1,373 9:48 16:41 43:47 ⛏ Fast Castle
30 1,340 8:03 15:53 28:35 ⛏ Fast Castle
29 1,315 10:36 15:51 33:17 ⛏ Fast Castle
25 1,139 11:07 15:19 — ⛏ Fast Castle
21 940 10:59 16:04 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,730 14,705 11,435 3,190 52,060 58,555
17,900 17,795 11,695 2,800 50,190 66,979
21,595 18,470 5,365 1,250 46,680 54,830
13,700 16,105 5,085 1,415 36,305 43,354
14,305 10,750 2,590 1,225 28,870 31,806
11,400 6,898 5,225 1,400 24,923 27,471
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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