AoeStats
← john3206

Black Forest

510259340Analyzed
4v4 RM · 20d ago on Sep 30, 2026· 64m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Danes · Norway
1163
+15
🇭🇰 Teutons · Hong Kong SAR China
1116
+17
🇪🇨 Spanish · Ecuador
1113
+17
1093
+19
vs
🇺🇸 Vietnamese · United States
1163
-17
🇺🇸 Poles · United States
1139
-17
🇺🇸 Wu · United States
1138
-17
🇺🇸 Teutons · United States
1133
-17
Player eAPM Actions Feudal Castle Imperial Opening
43 2,762 14:35 27:12 46:09 ⚔ Towers FC
42 2,743 14:19 18:57 53:23 ⛏ Fast Castle
40 2,582 11:15 15:43 29:54 ⛏ Fast Castle
37 2,403 14:36 19:22 39:50 ⛏ Fast Castle
28 1,811 14:31 22:43 — ⚔ Drush into Archers FC
24 1,530 12:32 18:01 41:43 ⛏ Fast Castle
22 1,405 14:58 18:58 40:14 ⛏ Fast Castle
17 1,077 11:46 17:06 32:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,210 24,387 26,285 3,960 94,842 120,286
44,510 16,370 21,625 3,000 85,505 112,517
36,390 23,310 18,205 5,050 82,955 94,235
25,600 26,066 12,740 3,620 68,026 84,232
27,340 23,691 12,515 2,455 66,001 74,520
27,695 17,104 9,250 3,205 57,254 61,134
16,005 17,859 4,915 1,390 40,169 50,457
11,430 10,986 3,710 2,900 29,026 31,414
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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