AoeStats
← john3206

Black Forest

510036908Analyzed
3v3 RM · 10d ago on Sep 29, 2026· 45m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1149
+14
🇺🇸 Poles · United States
1110
+16
🇺🇸 Saxons · United States
1109
+16
vs
🇺🇾 Britons · Uruguay
1156
-18
🇺🇾 Wei · Uruguay
1119
-16
🇺🇾 Teutons · Uruguay
1029
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,649 12:32 16:06 32:32 ⛏ Fish Boom FC
26 1,176 12:33 17:05 33:51 ⛏ Fast Castle
24 1,111 11:47 15:47 31:10 ⛏ Fast Castle
24 1,083 11:39 16:50 32:58 ⛏ Fast Castle
23 1,037 11:05 15:06 33:17 ⛏ Fast Castle
20 909 12:01 17:24 33:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,300 17,613 10,795 2,215 56,923 64,065
25,675 17,755 11,760 900 56,090 76,275
18,445 19,700 12,935 2,920 54,000 59,576
15,425 21,688 12,590 2,410 52,113 69,936
26,190 12,046 9,725 1,535 49,496 64,748
13,035 11,270 5,720 2,395 32,420 40,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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