AoeStats
← john3206

Black Forest

509818903Analyzed
4v4 RM · 15d ago on Sep 28, 2026· 89m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1134
+15
🇺🇸 Japanese · United States
1105
+16
🇺🇸 Teutons · United States
1104
+16
🇺🇸 Poles · United States
1094
+16
vs
🇧🇷 Maya · Brazil
1201
-21
🇨🇳 Teutons · China
1116
-16
🇨🇳 Persians · China
1045
-13
1038
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,667 10:00 23:31 63:43 ⚔ M@A into Archers
37 3,320 42:57 48:50 64:08 ⛏ Fast Castle
37 3,334 10:04 16:06 41:04 ⛏ Fast Castle
33 2,944 11:01 14:56 34:44 ⛏ Fast Castle
28 2,477 21:14 26:04 70:10 ⛏ Fast Castle
26 2,331 11:50 24:15 39:27 ⛏ Fast Castle
26 2,329 13:12 18:24 37:10 ⛏ Fast Castle
22 1,992 21:40 41:23 47:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,375 36,024 38,300 3,555 127,254 146,048
59,470 39,725 20,890 3,940 124,025 126,392
37,315 39,695 34,130 7,650 118,790 161,632
45,460 25,450 20,865 3,915 95,690 99,294
34,440 36,625 18,315 4,115 93,495 99,344
34,065 32,833 11,285 3,760 81,943 86,984
35,530 21,165 9,255 3,315 69,265 71,010
25,820 19,426 13,365 4,510 63,121 74,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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