AoeStats
← john3206

Black Forest

509815784Analyzed
4v4 RM · 15d ago on Sep 28, 2026· 39m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Malay · India
1234
+11
🇺🇸 Hindustanis · United States
1195
+13
🇺🇸 Slavs · United States
1166
+14
🇮🇳 Khmer · India
1120
+16
vs
🇺🇸 Vietnamese · United States
1149
-15
🇺🇸 Varangians · United States
1118
-13
🇺🇸 Teutons · United States
1117
-13
🇺🇸 Poles · United States
1107
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 1,674 11:11 13:52 34:08 ⛏ Fast Castle
32 1,286 11:56 15:34 — ⛏ Fast Castle
31 1,211 9:53 21:57 28:03 ⚔ M@A into Archers
31 1,210 11:42 15:23 26:59 ⛏ Fast Castle
25 973 11:31 23:32 — ⛏ Fast Castle
22 859 14:24 18:54 34:08 ⛏ Fast Castle
20 777 14:44 19:17 33:11 ⛏ Fast Castle
18 708 11:38 17:33 33:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,820 13,965 11,270 4,200 53,255 67,877
16,030 9,585 5,745 1,085 32,445 37,366
13,520 8,855 5,660 4,300 32,335 37,833
9,955 8,740 6,970 140 25,805 29,870
11,870 7,970 4,345 1,540 25,725 28,897
9,475 8,140 2,925 2,015 22,555 28,272
9,060 6,248 2,425 1,600 19,333 20,584
7,225 6,436 530 855 15,046 18,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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