AoeStats
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Arena

509810558Analyzed
4v4 RM · 17d ago on Sep 28, 2026· 47m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
1161
+15
🇳🇮 Romans · Nicaragua
1135
+16
🇳🇮 Huns · Nicaragua
1107
+17
🇳🇮 Bohemians · Nicaragua
1073
+20
vs
🇺🇸 Vietnamese · United States
1167
-18
🇺🇸 Chinese · United States
1135
-17
🇺🇸 Teutons · United States
1134
-17
🇺🇸 Poles · United States
1123
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,303 10:00 21:24 37:42 ⚔ M@A Rush
36 1,713 10:33 14:54 35:01 ⛏ Fast Castle
33 1,557 10:11 14:04 40:36 ⛏ Fast Castle
28 1,337 10:54 15:44 39:32 ⛏ Fast Castle
26 1,249 10:42 15:53 — ⛏ Fast Castle
25 1,185 10:54 15:34 35:44 ⛏ Fast Castle
21 992 10:33 16:07 30:47 ⛏ Fast Castle
20 933 12:16 16:27 31:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,190 11,905 22,940 950 68,985 78,596
24,330 16,335 8,445 2,100 51,210 63,892
25,795 15,485 7,385 1,860 50,525 53,626
15,680 19,305 12,305 2,150 49,440 60,414
23,680 13,130 8,210 1,800 46,820 59,476
22,740 11,210 5,380 2,045 41,375 47,161
14,620 13,290 7,910 1,795 37,615 43,335
8,725 11,200 1,520 1,730 23,175 26,023
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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