AoeStats
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Lombardia

509802263Analyzed
3v3 RM · 11d ago on Sep 28, 2026· 86m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1153
+14
🇺🇸 Hindustanis · United States
1120
+15
🇺🇸 Poles · United States
1108
+15
vs
🇺🇾 Jurchens · Uruguay
1220
-20
🇨🇱 Saracens · Chile
1109
-15
959
-9
Player eAPM Actions Feudal Castle Imperial Opening
40 3,491 10:47 15:42 40:09 ⛏ Fast Castle
35 3,004 9:46 17:19 39:33 ⛏ Fast Castle
30 2,605 11:33 16:47 37:18 ⛏ Fast Castle
29 2,553 10:57 15:53 38:45 ⛏ Fast Castle
28 2,456 11:12 20:34 37:20 ⛏ Fast Castle
18 1,546 10:03 21:37 37:32 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
77,200 52,674 21,355 3,110 154,339 171,028
85,260 23,510 33,245 2,540 144,555 158,066
42,290 55,987 17,110 4,520 119,907 157,294
31,595 39,797 23,970 1,950 97,312 102,476
35,990 23,618 25,120 2,985 87,713 101,259
31,475 23,651 23,000 4,445 82,571 89,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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