AoeStats
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Fortress

509795079Analyzed
3v3 RM · 11d ago on Sep 28, 2026· 62m 11s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
1136
+17
🇺🇸 Romans · United States
1102
+18
🇺🇸 Poles · United States
1089
+19
vs
🇺🇸 Burmese · United States
1190
-19
🇺🇸 Lithuanians · United States
1141
-18
🇺🇸 Khmer · United States
1130
-17
Player eAPM Actions Feudal Castle Imperial Opening
42 2,624 6:28 14:57 35:29 ⛏ Fast Castle
40 2,466 7:46 11:38 32:03 ⛏ Fast Castle
29 1,834 7:41 11:53 25:53 ⛏ Fast Castle
29 1,804 8:01 13:15 34:08 ⛏ Fast Castle
13 784 10:12 13:33 28:51 ⛏ Fast Castle
13 821 7:20 10:43 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,015 21,595 21,840 3,005 88,455 92,340
37,135 22,870 15,465 2,645 78,115 89,849
25,315 30,185 16,175 2,850 74,525 105,747
25,690 22,730 11,085 1,555 61,060 61,858
31,860 13,405 12,085 3,305 60,655 65,372
24,605 17,385 14,110 295 56,395 71,507
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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