AoeStats
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Arena

509540438Analyzed
3v3 RM · 16d ago on Sep 27, 2026· 58m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1187
+13
1172
+14
🇨🇳 Byzantines · China
1072
+18
vs
🇺🇸 Inca · United States
1152
-16
🇺🇸 Varangians · United States
1114
-15
🇺🇸 Poles · United States
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 2,882 9:52 14:17 27:51 ⛏ Fast Castle
40 2,346 10:13 14:52 38:16 ⛏ Fast Castle
39 2,290 10:03 14:04 29:49 ⛏ Fast Castle
35 2,021 10:05 15:28 31:49 ⛏ Fast Castle
32 1,856 11:15 15:39 33:26 ⛏ Fast Castle
27 1,552 11:26 15:44 29:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,550 31,913 16,050 3,650 96,163 105,979
35,950 25,120 22,735 3,235 87,040 105,339
33,500 20,625 26,975 4,250 85,350 106,456
48,055 16,655 11,495 2,015 78,220 80,836
26,490 30,935 14,020 2,255 73,700 94,046
28,100 9,470 9,090 2,080 48,740 54,960
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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