AoeStats
← john3206

Black Forest

509263266Analyzed
3v3 RM · 1mo ago on Sep 26, 2026· 84m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1125
+13
🇺🇸 Varangians · United States
1083
+15
🇺🇸 Poles · United States
1071
+15
vs
🇲🇽 Inca · Mexico
1081
-15
🇲🇽 Persians · Mexico
1054
-14
🇲🇽 Bengalis · Mexico
1048
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 3,229 15:50 19:40 46:26 ⛏ Fish Boom FC
37 3,113 16:03 19:54 39:58 ⛏ Fast Castle
31 2,635 13:58 33:18 37:00 ⚔ Tower Rush
27 2,286 14:39 34:18 52:00 ⛏ Fast Castle
27 2,287 12:49 17:44 35:32 ⛏ Fast Castle
18 1,520 11:02 25:07 53:22 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
77,695 27,844 37,890 3,760 147,189 155,654
72,590 28,154 37,115 5,800 143,659 151,547
33,550 42,937 12,865 1,345 90,697 126,725
36,130 15,848 26,105 3,355 81,438 99,041
26,835 27,760 18,210 2,300 75,105 83,336
26,985 15,700 18,005 3,750 64,440 68,608
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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