AoeStats
← john3206

Oasis

509258344Analyzed
3v3 RM · 1mo ago on Sep 26, 2026· 40m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1154
+14
🇲🇽 Lithuanians · Mexico
1099
+16
🇲🇽 Danes · Mexico
1084
+17
vs
🇺🇸 Magyars · United States
1142
-17
🇺🇸 Saxons · United States
1098
-15
🇺🇸 Poles · United States
1086
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,390 10:43 14:23 — ⛏ Fast Castle
31 1,266 10:03 23:20 — ⚔ Archer Rush
27 1,092 11:18 25:59 — ⚔ Scout Rush
24 962 11:05 16:50 31:17 ⛏ Fast Castle
23 943 9:34 19:54 — ⛏ Fast Castle
22 887 10:26 15:28 29:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,620 11,290 6,595 1,345 35,850 42,065
17,860 6,750 7,670 2,900 35,180 44,412
13,235 10,153 5,290 780 29,458 34,009
10,570 10,590 2,900 3,725 27,785 31,247
13,585 7,702 4,180 1,550 27,017 30,975
8,075 8,036 785 1,365 18,261 20,440
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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