AoeStats
← john3206

Arena

505165921Analyzed
2v2 RM · 2mo ago on Sep 8, 2026· 52m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Poles · United States
1128
+13
🇺🇸 Teutons · United States
1107
+13
vs
🇲🇽 Spanish · Mexico
1086
-14
🇲🇽 Mongols · Mexico
1031
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,753 12:04 17:00 33:07 ⛏ Fast Castle
27 1,406 10:49 14:59 33:52 ⛏ Fast Castle
23 1,229 9:18 14:33 32:42 ⛏ Fast Castle
22 1,148 12:44 16:57 31:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,805 18,995 14,475 1,925 70,200 78,282
27,840 22,325 14,500 2,650 67,315 82,705
25,290 14,735 14,915 2,380 57,320 62,192
21,825 22,825 8,905 2,290 55,845 64,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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