AoeStats
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Arena

504644242Analyzed
3v3 RM · 2mo ago on Sep 6, 2026· 47m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1150
+16
🇺🇸 Chinese · United States
1127
+16
🇺🇸 Poles · United States
1119
+17
vs
🇵🇾 Cumans · Paraguay
1149
-17
🇵🇾 Italians · Paraguay
1149
-17
🇵🇾 Spanish · Paraguay
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,111 9:38 25:37 — ⚔ Towers FC
34 1,601 10:05 15:05 42:01 ⛏ Fast Castle
30 1,404 10:18 18:01 — ⛏ Fast Castle
29 1,363 11:16 17:22 40:39 ⛏ Fast Castle
28 1,338 11:36 19:22 33:57 ⛏ Fast Castle
27 1,257 9:20 17:47 23:07 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
33,240 15,490 12,125 1,835 62,690 66,170
17,715 20,050 7,625 2,540 47,930 60,750
12,650 13,100 8,390 2,150 36,290 38,102
15,170 8,100 9,805 1,450 34,525 37,188
13,640 6,530 5,610 1,430 27,210 30,545
10,050 8,525 6,355 840 25,770 28,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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