AoeStats
← john3206

Black Forest

504630116Analyzed
3v3 RM · 2mo ago on Sep 6, 2026· 50m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Koreans · Canada
1224
+12
🇺🇸 Goths · United States
1121
+16
🇨🇴 Bohemians · Colombia
1066
+19
vs
🇺🇸 Vietnamese · United States
1151
-17
🇺🇸 Jurchens · United States
1125
-15
🇺🇸 Poles · United States
1117
-15
Player eAPM Actions Feudal Castle Imperial Opening
66 3,331 10:36 21:46 37:57 ⚔ M@A into Archers into Towers
38 1,930 10:26 21:41 45:36 ⚔ Scout Rush
33 1,660 14:11 21:07 36:50 ⚔ Scout Rush
29 1,470 12:29 21:40 — ⚔ Archers into Skirms
17 845 13:12 18:31 36:13 ⛏ Fast Castle
13 647 13:35 26:13 44:36 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
45,080 14,720 17,140 1,500 78,440 83,675
27,630 13,423 19,650 1,230 61,933 67,317
21,915 21,273 9,855 1,765 54,808 61,119
12,440 17,467 10,610 3,775 44,292 49,075
18,225 10,993 9,215 3,450 41,883 43,146
8,250 8,951 1,400 665 19,266 20,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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