AoeStats
← Chicken_Naijeeri

Black Forest

508696983Analyzed
2v2 RM · 26d ago on Sep 23, 2026· 45m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1109
+13
🇺🇸 Varangians · United States
1046
+15
vs
🇹🇷 Armenians · Türkiye
1037
-14
🇹🇷 Danes · Türkiye
1028
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,572 14:15 19:04 — ⛏ Fish Boom FC
33 1,469 11:59 16:59 32:16 ⛏ Fast Castle
26 1,187 11:32 15:18 33:24 ⛏ Fast Castle
16 738 11:51 24:17 38:56

Resources

Player Food Wood Gold Stone Spent Collected
28,125 24,324 21,240 1,720 75,409 78,399
17,820 19,892 13,865 1,200 52,777 68,542
15,990 11,201 8,155 3,010 38,356 44,881
12,245 11,969 3,705 1,110 29,029 33,165
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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