AoeStats
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Nomad

515496462Analyzed
2v2 RM · 14d ago on Oct 22, 2026· 48m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇿 Burmese · Uzbekistan
1355
+17
🇯🇵 Varangians · Japan
1298
+19
vs
🇪🇸 Khmer · Spain
1376
-18
🇪🇸 Poles · Spain
1367
-18
Player eAPM Actions Feudal Castle Imperial Opening
53 2,596 12:06 17:51 41:34 ⛏ Fish Boom FC into Galleys
37 1,793 13:34 18:50 39:44 ⛏ Fish Boom FC
30 1,448 13:27 22:21 38:21 ⚔ Fish Boom into Fire Galleys FC into Archers
23 1,105 13:55 21:48 44:34 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
30,330 24,971 17,280 1,710 74,291 75,757
14,010 20,525 13,460 5,235 53,230 56,524
17,925 17,151 7,260 2,510 44,846 49,040
12,990 9,776 6,960 4,230 33,956 35,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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