AoeStats
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Coastal Forest

511005357Analyzed
2v2 RM · 14d ago on Oct 3, 2026· 51m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Bulgarians · Portugal
1038
+14
🇨🇳 Franks · China
995
+16
vs
🇦🇺 Spanish · Australia
1050
-17
🇦🇺 Khmer · Australia
952
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,937 10:07 15:38 51:48 ⛏ Fast Castle
32 1,663 10:30 14:48 — ⛏ Fast Castle
27 1,379 12:58 20:12 48:45 ⛏ Fast Castle
15 794 13:26 16:09 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,640 10,304 9,720 1,150 41,814 50,035
12,560 12,584 1,865 1,585 28,594 34,380
11,555 4,665 6,035 3,255 25,510 32,185
3,075 2,332 625 850 6,882 6,910
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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