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African Clearing

517095693Analyzed
4v4 RM · 8d ago on Oct 29, 2026· 32m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1482
+14
🇺🇸 Tatars · United States
1390
+18
🇨🇦 Georgians · Canada
1353
+20
🇨🇦 Huns · Canada
1349
+20
vs
🇺🇸 Byzantines · United States
1478
-19
🇺🇸 Japanese · United States
1459
-19
🇺🇸 Mapuche · United States
1427
-18
🇺🇸 Berbers · United States
1392
-16
Player eAPM Actions Feudal Castle Imperial Opening
69 2,227 12:51 17:40 — ⛏ Fast Castle
64 2,074 11:32 26:28 — ⚔ Archer Rush
49 1,578 13:36 17:22 — ⛏ Fast Castle
34 1,098 12:27 21:48 — ⚔ Towers FC
32 1,034 12:02 — — ⚔ Tower Rush
32 1,034 12:55 18:00 — ⛏ Fast Castle
23 741 12:17 27:40 — ⚔ Towers into Scouts
19 626 13:37 24:08 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,780 6,723 920 1,150 17,573 18,158
6,210 6,930 3,455 440 17,035 17,025
5,675 5,774 1,200 485 13,134 14,531
5,210 5,562 1,975 200 12,947 13,271
6,195 4,525 400 1,400 12,520 12,482
5,600 3,408 1,255 1,350 11,613 12,157
3,900 2,620 1,540 1,875 9,935 9,440
2,700 2,119 50 1,235 6,104 5,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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