AoeStats
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Nomad

515398773Analyzed
4v4 RM · 15d ago on Oct 22, 2026· 44m 29s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1325
+17
🇫🇷 Britons · France
1288
+19
🇨🇳 Berbers · China
1214
+22
🇲🇽 Lithuanians · Mexico
1207
+21
vs
🇮🇳 Muisca · India
1523
-27
🇺🇸 Slavs · United States
1381
-21
🇨🇦 Italians · Canada
1245
-16
🇨🇦 Spanish · Canada
1230
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,135 13:03 17:31 36:13 ⛏ Fish Boom FC
47 2,099 15:21 20:50 40:55 ⛏ Fish Boom FC
40 1,765 14:03 19:42 40:56 ⛏ Fish Boom FC
38 1,708 14:53 22:40 38:06 ⛏ Fish Boom into Fire Galleys FC
37 1,648 14:09 19:18 34:54 ⛏ Fish Boom FC
36 1,599 13:31 17:54 35:38 ⛏ Fish Boom FC
29 1,312 12:53 16:49 34:22 ⚔ Fish Boom FC into Archers
24 1,061 13:18 17:00 36:33 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
31,065 11,299 14,655 3,660 60,679 66,603
21,970 18,055 13,365 2,350 55,740 59,619
16,485 15,095 9,680 4,025 45,285 50,113
14,725 14,880 11,495 2,800 43,900 47,351
16,960 10,065 8,370 1,050 36,445 38,239
11,725 13,471 7,200 1,850 34,246 39,963
12,850 12,953 5,140 2,180 33,123 35,207
9,075 9,306 4,610 950 23,941 24,549
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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