AoeStats
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Arabia

515187250Analyzed
2v2 RM · 17d ago on Oct 21, 2026· 41m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Maya · United States
1457
+14
🇺🇸 Bohemians · United States
1393
+17
vs
🇺🇸 Bengalis · United States
1481
-18
🇺🇸 Tatars · United States
1351
-13
Player eAPM Actions Feudal Castle Imperial Opening
75 3,148 8:45 22:55 — ⚔ Scout Rush
55 2,314 9:09 23:33 — ⚔ Archers into Skirms
54 2,260 9:01 23:57 38:39 ⚔ Archer Rush
39 1,650 9:15 24:19 37:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,710 8,189 10,620 1,500 39,019 39,732
11,215 12,678 10,920 850 35,663 37,514
16,210 8,508 9,095 245 34,058 34,843
8,400 11,910 5,640 200 26,150 29,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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