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514975810Analyzed
4v4 RM · 18d ago on Oct 20, 2026· 36m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1582
+6
🇦🇷 Aztecs · Argentina
1534
+8
🇺🇸 Poles · United States
1454
+10
🇨🇴 Byzantines · Colombia
1398
+13
vs
🇺🇸 Turks · United States
1476
-14
🇺🇸 Portuguese · United States
1373
-10
🇨🇦 Celts · Canada
1251
-7
🇨🇦 Bengalis · Canada
1210
-6
Player eAPM Actions Feudal Castle Imperial Opening
73 2,647 9:11 21:01 — ⚔ Archer Rush
72 2,586 8:21 20:52 34:07 ⛏ Fast Castle
43 1,552 11:13 15:06 29:34 ⛏ Fast Castle
42 1,505 8:57 23:13 — ⚔ Archer Rush
41 1,465 9:05 28:13 — ⚔ Towers into Archers
41 1,474 9:25 22:35 — ⚔ Scout Rush
40 1,463 11:23 15:15 — ⛏ Fast Castle
26 940 10:16 21:10 35:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,205 11,098 11,280 1,800 49,383 51,084
17,770 8,565 11,180 2,150 39,665 42,253
10,355 9,050 3,525 300 23,230 23,817
6,645 7,388 8,860 125 23,018 24,271
8,325 8,649 4,985 950 22,909 26,663
13,810 5,120 1,245 100 20,275 22,089
7,800 7,401 2,795 1,700 19,696 21,844
7,545 6,442 940 2,045 16,972 18,441
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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