AoeStats
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MegaRandom

513317697Analyzed
4v4 RM · 2d ago on Oct 13, 2026· 55m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1423
+12
🇨🇦 Jurchens · Canada
1259
+18
🇨🇦 Mongols · Canada
1248
+20
🇨🇦 Spanish · Canada
1244
+19
vs
🇹🇷 Portuguese · Türkiye
1339
-18
🇨🇴 Persians · Colombia
1329
-18
🇧🇴 Vietnamese · Bolivia
1303
-17
🇺🇸 Byzantines · United States
1298
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 3,981 10:05 23:20 42:02 ⚔ Fish Boom into Scouts
50 2,796 11:09 26:22 49:47 ⚔ M@A into Archers into Skirms
48 2,695 12:40 21:47 40:22 ⛏ Fish Boom into Fire Galleys FC
42 2,330 10:49 22:09 38:09 ⚔ Archer Rush
37 2,055 9:54 18:58 39:39 ⚔ Scout Rush
37 2,062 11:15 23:05 — ⛏ Fire Galleys into Fish Boom FC
27 1,526 11:07 19:06 51:02 ⛏ Fast Castle
23 1,292 11:43 21:47 41:13 ⚔ Fish Boom into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
30,775 18,668 22,710 3,450 75,603 85,486
27,290 22,084 16,570 3,780 69,724 72,056
30,390 17,720 15,035 2,850 65,995 71,349
21,000 20,911 16,015 975 58,901 64,727
29,010 15,171 12,315 1,685 58,181 59,171
21,820 15,310 12,180 2,550 51,860 73,714
14,310 17,855 10,395 3,400 45,960 60,422
5,240 7,354 4,240 430 17,264 21,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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