AoeStats
← MJZ

Nomad

513242175Analyzed
2v2 RM · 4d ago on Oct 12, 2026· 47m 39s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1404
+19
🇺🇸 Gurjaras · United States
1372
+20
vs
🇩🇪 Muisca · Germany
1472
-20
🇨🇦 Magyars · Canada
1444
-19
Player eAPM Actions Feudal Castle Imperial Opening
56 2,649 12:34 16:50 37:20 ⛏ Fish Boom FC
47 2,248 12:19 25:27 42:02 ⛏ Fish Boom into Galleys FC
35 1,653 11:59 19:57 45:19 ⛏ Fish Boom into Fire Galleys FC
29 1,363 13:14 17:14 46:43 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,700 16,481 8,600 2,395 51,176 53,630
14,450 17,058 10,305 3,850 45,663 46,405
11,775 18,440 12,045 1,815 44,075 46,544
10,690 16,191 4,035 1,080 31,996 34,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.