AoeStats
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MegaRandom

512555574Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 58m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malians · United States
1500
+13
🇺🇸 Maya · United States
1493
+14
🇺🇸 Magyars · United States
1354
+19
🇺🇸 Japanese · United States
1337
+20
vs
🇮🇳 Britons · India
1527
-19
🇺🇸 Burgundians · United States
1494
-19
🇺🇸 Persians · United States
1412
-16
🇨🇦 Cumans · Canada
1308
-12
Player eAPM Actions Feudal Castle Imperial Opening
108 6,299 11:52 16:02 34:36 ⛏ Fish Boom FC
57 3,343 11:01 16:01 31:48 ⛏ Fish Boom FC
46 2,679 11:13 15:11 38:12 ⛏ Fish Boom FC
44 2,552 10:48 19:01 32:07 ⛏ Fish Boom into Galleys FC into Fire Galleys
39 2,251 11:15 20:16 31:08 ⛏ Fish Boom FC
32 1,882 10:12 18:26 34:39 ⛏ Fish Boom FC into Fire Galleys
29 1,695 10:15 19:22 36:17 ⛏ Fish Boom FC
21 1,245 10:08 17:41 31:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
43,575 23,990 26,295 3,560 97,420 103,510
36,400 25,906 25,575 2,555 90,436 101,934
28,065 44,494 7,790 5,150 85,499 93,977
14,845 36,926 23,445 7,025 82,241 99,236
29,850 23,100 25,505 3,735 82,190 87,292
35,460 16,305 15,800 3,550 71,115 78,053
24,275 22,852 19,845 3,450 70,422 91,000
22,060 23,589 16,430 4,340 66,419 72,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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