AoeStats
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Black Forest

512541235Analyzed
4v4 RM · 6d ago on Oct 10, 2026· 38m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Slavs · China
1524
+13
🇨🇳 Mongols · China
1524
+13
🇭🇰 Romans · Hong Kong SAR China
1498
+14
🇨🇳 Danes · China
1472
+15
vs
🇮🇳 Danes · India
1523
-18
🇺🇸 Japanese · United States
1484
-15
🇺🇸 Britons · United States
1397
-11
🇺🇸 Vietnamese · United States
1391
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 2,560 10:59 14:46 30:07 ⛏ Fast Castle
55 2,150 12:13 16:10 30:35 ⛏ Fast Castle
53 2,068 11:03 15:08 32:43 ⛏ Fast Castle
43 1,663 12:48 25:07 — ⚔ M@A into Archers
41 1,578 10:31 24:22 35:59 ⚔ M@A into Archers
36 1,419 17:52 23:07 34:25 ⛏ Fast Castle
29 1,120 19:41 28:08 38:41 ⛏ Fast Castle
29 1,122 10:28 14:14 31:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,245 12,780 15,305 3,000 56,330 57,624
17,050 15,181 8,920 2,945 44,096 46,581
12,200 13,501 9,585 3,550 38,836 46,028
17,400 10,619 5,100 1,650 34,769 36,545
14,475 10,869 5,435 1,300 32,079 34,490
13,495 10,280 2,025 1,200 27,000 28,456
11,625 8,365 4,385 2,425 26,800 28,898
11,800 9,030 3,345 2,030 26,205 29,032
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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