AoeStats
← Kaniel Outiss

Nomad

512974653Analyzed
3v3 RM · 6d ago on Oct 11, 2026· 58m 44s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Mongols · Latvia
974
+13
🇪🇸 Koreans · Spain
963
+13
🇳🇱 Sicilians · Netherlands
862
+45
vs
🇸🇮 Hindustanis · Slovenia
940
-16
🇸🇮 Cumans · Slovenia
901
-15
🇸🇮 Gurjaras · Slovenia
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,951 13:41 19:05 33:48 ⛏ Fish Boom FC
25 1,463 16:05 31:03 45:57 ⚔ Fish Boom into Archers
22 1,294 16:46 22:26 — ⛏ Fast Castle
20 1,183 14:11 20:36 32:13 ⛏ Fish Boom FC
19 1,139 14:30 21:04 47:54 ⛏ Fish Boom FC
10 567 16:02 35:14 56:27 ⚔ Fish Boom into Skirms into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,915 17,755 13,045 3,750 48,465 60,914
9,985 21,950 9,640 5,675 47,250 51,529
16,085 16,693 6,245 3,225 42,248 46,493
16,690 14,019 6,475 2,325 39,509 53,139
15,140 18,775 4,300 1,250 39,465 42,293
12,150 9,528 2,760 2,450 26,888 29,166
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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