AoeStats
← Skofilus

Arabia

513634840Analyzed
3v3 RM · 6d ago on Oct 14, 2026· 34m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Wei · Peru
1465
+14
🇪🇸 Inca · Spain
1301
+21
🇦🇷 Chinese · Argentina
1139
+99
vs
🇪🇸 Saracens · Spain
1452
-22
🇪🇸 Celts · Spain
1394
-20
🇬🇧 Britons · United Kingdom
1383
-20
Player eAPM Actions Feudal Castle Imperial Opening
64 2,220 9:08 24:08 — ⚔ Archer Rush
52 1,782 8:59 23:58 — ⚔ Archer Rush
43 1,503 9:38 25:16 — ⚔ Scout Rush
42 1,467 9:10 24:45 — ⚔ Scout Rush
37 1,291 9:46 24:59 — ⚔ Archers into Skirms
35 1,198 9:32 28:50 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,335 6,724 5,950 200 27,209 27,742
7,625 10,525 7,095 205 25,450 25,763
8,095 7,911 5,630 1,400 23,036 24,248
5,675 7,554 6,210 0 19,439 21,447
9,175 5,128 3,180 195 17,678 19,170
5,000 5,569 3,470 350 14,389 14,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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