AoeStats
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Arena

515705307Analyzed
4v4 RM · 14d ago on Oct 23, 2026· 49m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Britons · Taiwan
1195
+14
🇪🇸 Magyars · Spain
1173
+15
🇹🇼 Hindustanis · Taiwan
1137
+16
🇹🇼 Saracens · Taiwan
1060
+20
vs
🇨🇳 Wei · China
1178
-17
🇨🇳 Bohemians · China
1162
-17
🇨🇳 Italians · China
1160
-17
🇨🇿 Teutons · Czechia
1083
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 2,748 10:25 14:42 47:37 ⛏ Fast Castle
33 1,636 9:05 17:20 33:49 ⛏ Fast Castle
32 1,603 11:27 15:28 29:28 ⛏ Fast Castle
26 1,279 10:30 14:51 28:21 ⛏ Fast Castle
25 1,252 10:19 15:30 20:55 ◆ FC into Fast Imp
24 1,187 10:39 16:48 29:02 ⛏ Fast Castle
23 1,155 11:36 16:02 40:33 ⛏ Fast Castle
14 722 12:48 20:35 29:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,155 16,120 29,280 3,550 85,105 93,849
34,455 22,170 15,890 2,650 75,165 80,073
20,965 23,920 9,760 1,400 56,045 63,426
21,645 11,545 16,300 4,100 53,590 60,985
19,260 15,770 15,825 2,305 53,160 66,724
16,720 18,225 9,755 2,355 47,055 58,436
13,920 14,230 6,500 990 35,640 37,936
13,010 9,220 6,320 2,345 30,895 33,207
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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