AoeStats
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Black Forest

511529307Analyzed
4v4 RM · 10d ago on Oct 5, 2026· 46m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1070
+17
🇹🇷 Hindustanis · Türkiye
1064
+17
🇭🇰 Franks · Hong Kong SAR China
1061
+17
🇹🇼 Persians · Taiwan
1038
+18
vs
🇨🇳 Wei · China
1126
-18
🇨🇳 Bohemians · China
1103
-18
🇨🇳 Huns · China
1101
-18
1030
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,603 9:39 19:43 35:19 ⛏ Fast Castle
32 1,482 12:16 19:39 35:37 ⛏ Fast Castle
26 1,206 13:34 19:25 26:39 ◆ FC into Fast Imp
23 1,081 12:48 17:40 37:50 ⛏ Fast Castle
19 903 13:11 17:59 30:30 ⛏ Fast Castle
19 871 10:49 16:47 34:50 ⛏ Fast Castle
18 840 14:37 22:41 34:54 ⛏ Fast Castle
16 758 12:14 21:08 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,030 15,185 18,545 2,400 64,160 68,048
14,475 30,600 13,115 850 59,040 65,520
18,840 22,055 14,215 2,675 57,785 66,778
25,675 10,070 9,390 3,500 48,635 56,045
15,200 15,744 8,040 2,250 41,234 47,226
13,165 10,972 8,440 2,325 34,902 43,335
16,080 6,075 10,070 850 33,075 41,839
9,970 12,610 5,560 305 28,445 32,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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