AoeStats
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Arena

511517388Analyzed
4v4 RM · 11d ago on Oct 5, 2026· 64m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Byzantines · China
1091
+17
🇫🇷 Vietnamese · France
1085
+17
🇮🇳 Portuguese · India
1034
+19
🇭🇰 Persians · Hong Kong SAR China
1018
+21
vs
🇨🇳 Varangians · China
1130
-19
🇫🇷 Cumans · France
1115
-19
🇨🇳 Bohemians · China
1105
-18
🇨🇳 Italians · China
1103
-18
Player eAPM Actions Feudal Castle Imperial Opening
58 3,723 10:36 14:18 28:15 ⛏ Fast Castle
39 2,512 9:23 14:02 33:23 ⛏ Fast Castle
34 2,191 10:43 15:20 22:06 ◆ FC into Fast Imp
31 1,960 12:33 16:26 28:53 ⛏ Fast Castle
30 1,919 9:51 20:31 33:07 ⛏ Fast Castle
28 1,799 11:13 15:50 29:08 ⛏ Fast Castle
23 1,493 11:18 16:26 44:15 ⛏ Fast Castle
17 1,114 14:22 22:03 33:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,580 17,665 21,230 3,650 97,125 116,340
15,375 42,805 30,215 8,205 96,600 117,575
44,885 16,690 29,500 4,250 95,325 102,090
43,680 16,750 22,935 7,350 90,715 91,764
33,950 32,420 10,585 1,450 78,405 83,311
19,885 25,160 15,345 1,605 61,995 70,244
20,615 12,745 6,835 2,900 43,095 50,452
15,670 16,355 3,370 1,700 37,095 38,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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